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・ Rush (Darude album)
・ Rush (Dean Geyer album)
・ Rush (gridiron football)
・ Rush (name)
・ Rush (Poisonblack song)
・ Rush (psychology)
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・ Rush (series 1)
・ Rush (series 2)
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・ Rush (video game series)
Rush (video gaming)
・ Rush (wrestler)
・ Rush and Lusk railway station
・ Rush Brook
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・ Rush Center, Kansas
・ Rush chairman
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・ Rush City Regional Airport
・ Rush City, Minnesota
・ Rush Clark
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・ Rush Communications Ltd.
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Rush (video gaming) : ウィキペディア英語版
Rush (video gaming)

In video games, rushing is a battle tactic similar to the blitzkrieging or the human wave attack tactics in real-world ground warfare, in which speed and surprise are used to overwhelm and/or cripple an enemy's ability to wage war, usually before the enemy is able to achieve an effective buildup of sizable defensive and/or expansionist capabilities.
==Definition==
In real-time strategy (RTS), real-time tactical (RTT), squad-based tactical shooter (TS), and team-based first-person shooter (FPS) computer games, a rush is an all-in alpha strike, fast attack or preemptive strike intended to overwhelm an unprepared opponent. In massively-multiplayer online first-person-shooters (MMOFPS), this also describes the masses of hundreds of players in massive, unorganized squabble in effort to win by gross numerical superiority. In these contexts, it is also known as swarming, cheese, mobbing, goblin tactics or zerging, referring to the ''Zerg rush'' tactic from ''StarCraft''. In fighting games, this style of play is called rushdown. In sport games, this style of play is called blitz or red dog. This also has a different meaning in massively multiplayer online role-playing games (MMORPGs) and competitive online role-playing games (CORPGs), where characters frequently deploy summoned creatures (pets) for use in mob control tactics known as mob control, sapping tactics known as minion bombing, or use of tactics that involve repeatedly throwing themselves (dying and reviving) at a boss mob. Collectible card games (CCG) and trading card games (TCG) can employ a strategy of weening, flooding or aggroing the opposing player with small, cheap and expendable targets rather than strong, well-coordinated units.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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